Alpha & Text
pscreenTest_Alpha&Text.py
—
Python Source,
2Kb
File contents
#Small example demonstrating alpha/text rendering
import pscreen
#Load our screen using pyglet
pscreen.LoadScreen((400, 400), False, "pyglet")
background = 255
alphaValue = 255
#Game loop
while True:
#Exit out of this loop if escape is pressed
if pscreen.KeyIsPressed("escape"):
break
#Clear the screen
pscreen.ClearScreen((background, background, background, 255))
#Draw a few shapes
pscreen.Triangle(10, 10, 390, 10, 200, 390, (255, 0, 0, alphaValue), 0)
pscreen.Rectangle(10, 10, 390, 250, (0, 255, 0, alphaValue), 0)
pscreen.Ellipse(200, 235, 150, 100, (255, 255, 0, alphaValue), 0)
pscreen.Circle(30, 60, 25, (0, 0, 255, alphaValue), 0)
pscreen.Circle(370, 60, 25, (0, 0, 255, alphaValue), 0)
#pscreen.Line(10, 10, 390, 10, 200, 390, (255, 0, 0, alphaValue), 0)
#Use up and down keys to change transparency of the filled triangle
if(pscreen.KeyIsPressed("up")):
#Alpha cannot exceed 255, so clamp it here
alphaValue = min(alphaValue+1, 255)
if(pscreen.KeyIsPressed("down")):
#Also, alpha is a positive value, so clamp it at zero
alphaValue = max(alphaValue-1, 0)
if(pscreen.KeyIsPressed("right")):
#Alpha cannot exceed 255, so clamp it here
background = min(background+1, 255)
if(pscreen.KeyIsPressed("left")):
#Also, alpha is a positive value, so clamp it at zero
background = max(background-1, 0)
#Initialize a font
pscreen.FontSelect("Arial", 16)
#Display alpha/background
pscreen.FontWrite(10, 345, "Alpha: " + str(alphaValue), (0, 0, 255, 255))
pscreen.FontWrite(10, 375, "Background : " + str(background), (0, 0, 255, 255))
pscreen.FontSelect("Arial", 8)
#Print instructions
pscreen.FontWrite(225, 345, "Up/Down - Change alpha", (0, 0, 255, 255))
pscreen.FontWrite(215, 375, "Left/Right - Change background color", (0, 0, 255, 255))
pscreen.UpdateScreen()
pscreen.UnloadScreen()


